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For the purposes of NPC's in Space Engineers, what would you like see added/adjusted (Highly doubtful the boom-puppy will be removed)

Remove exploding ability of cyber-hound.
Move cyber-hound to another planet. Earth should be safe!
Link the cyber-hounds to be with npc pirate faction, and spawn only near their bases.
Keep cyberhound as is.
Create flying organic enemies.
Create more land-based organic enemies.
Create SPACE based organic enemies (Space whales, et al).
Non-hostile roaming organic NPC's that do not attack unless attacked.
No new organic enemies.
Allow random spawning of NPC pirate faction bases on planets.
Allow pirate faction to only acknowledge the player based on the player's antenna/beacon range, or if the player gets physcally close enough to "see."
Keep Pirate Faction Drones as is.
Allow construction of friendly drones, via the following methods:
New block, Drone-AI block, that would be included in your own custom built drone, that has simple commands (Follow, weld, grind, drill, attack.)
A Keen-made drone model, that can accept simple commands (Follow, weld, etc) that has built in tools.
Keen made model, simple commands, but uses the player's hand tools.
No friendly helper drones.
Other
Please Specify:

Results

922 Votes in 1293 days
Created 2nd January 2016 - 11:33 PM

Results Breakdown - Part 2 / 6

Remove exploding ability of cyber-hound.
70
8%
Move cyber-hound to another planet. Earth should be safe!
54
6%
Link the cyber-hounds to be with npc pirate faction, and spawn only near their bases.
87
9%
Keep cyberhound as is.
4
0%
Create flying organic enemies.
69
7%
Create more land-based organic enemies.
86
9%
Create SPACE based organic enemies (Space whales, et al).
40
4%
Non-hostile roaming organic NPC's that do not attack unless attacked.
102
11%
No new organic enemies.
11
1%
Allow random spawning of NPC pirate faction bases on planets.
77
8%
Allow pirate faction to only acknowledge the player based on the player's antenna/beacon range, or if the player gets physcally close enough to "see."
92
10%
Keep Pirate Faction Drones as is.
7
1%
Allow construction of friendly drones, via the following methods:
67
7%
New block, Drone-AI block, that would be included in your own custom built drone, that has simple commands (Follow, weld, grind, drill, attack.)
82
9%
A Keen-made drone model, that can accept simple commands (Follow, weld, etc) that has built in tools.
30
3%
Keen made model, simple commands, but uses the player's hand tools.
15
2%
No friendly helper drones.
18
2%
Other
11
1%
 
  
(blank)
2
0%
Better Drone steering, usage of tactical map for drone movement. Not having to focus on only one drone.
1
0%
More NPC Interaction, for example military ships going after pirate ships if they pick up their signal etc.
1
0%
More cosmetic animals (like fireflies) would make the planets more atmospheric; also some rare (neutral) animals similar to deer or spiders would really look nice and the planets would appear like a real ecosystem.
1
0%
New code functions for Programmable Block, that lets you create drones just like those existing in the game currently, but friendly to you/your faction.
1
0%
neutral / merchant stations
1
0%
remove the dogs, but **** u anyways, since this poll has no power over devs
1
0%
1. SOLAR POWER made primary power source IF AVAILABLE, Battery if set, reactor LAST. 2. Escalation and/or trigger based pirate encounters ie, grind this, harass mining carriage gets a response.
1
0%
Robotic assistants that can be built via fabricator of some sort.
1
0%
Pets, cats & dogs
1
0%
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Geographical Breakdown - Part 5 / 6

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